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That’s because, despite the fast-paced soul that Jupiter Hell inherited from big daddy Doom, it is not a mindless game. Even then, when I got on a roll, I could easily fall back into that habit. I had to intentionally make myself slow down. It was a lesson I learned the hard way several times as I darted around blasting baddies into explosions of gore when I would suddenly get merked out of nowhere. If you attempt to play it like an action game, it will let you, and you will die. It’s very easy to fall into a habit of forgetting that it’s a roguelike game. But it can also lead to some cognitive dissonance and get you killed. It captures the feel of a shooter perfectly without being one. The fast-paced nature is what makes Jupiter Hell special. It’s only when you stop pushing buttons that you remember what the game actually is. Moving around the various complexes of Jupiter’s moons feels like it’s in real-time along the lines of games like Diablo. Moving and fighting are extremely fast and smooth, with no pause in-between.
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This is especially true because it’s very easy to forget that Jupiter Hell is a turn-based game at all. It’s a small twist, but an important one you always need to watch out for. But slower actions can actually give your enemies a double turn, while faster ones can give you a double turn. You usually do something, then the enemies do something, and it looks like your standard turn-based system. Every action, from moving to reloading consumes some time.įor the most part, the difference isn’t perceivable. Jupiter Hell is completely turn-based but not quite in the normal sense of the concept. I chose to go with the latter.Ī simple tap on the D-pad moves your little slayer in that direction and consumes a unit of time. You have to choose between the keyboard or a controller. The controls are intuitive and easy to remember though I should note that the game can’t be played with a mouse. Jupiter Hell is incredibly simple to learn, and the short tutorial will have you ripping and tearing your way through hellspawn within minutes. But it has the soul of a fast-paced first-person shooter that makes the game feel very unique. Jupiter Hell is a true roguelike which means it’s turn-based. Yet Chaosforge somehow managed to combine two totally opposite concepts and it just works. We smelled what the Rock was cooking, and it smelled like butt. We have seen other failed attempts to take Doom and transform it into something else.
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It’s a questionable combination for sure. You can find a video version of this review here: Jupiter Hell Review Jupiter Hell is basically Doom the roguelike. Then you have Jupiter Hell and my attention. But take Doom and make it a tactical traditional roguelike. The hyper-paced arcade-style shooting and gallons of gore aren’t my style. Do you want to know one of my dirty little game reviewer secrets? I don’t like Doom, or games like Doom.
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