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The types of diplomatic actions that a country can undertake. The core mechanics of land warfare: Fronts, Generals, Battalions, and Mobilization.Ī discussion on the design pillars of Warfare in Victoria III.Ī first look into Diplomatic Plays, the signature diplomatic feature in Victoria III. The cost of warfare and how Victoria III models the long-lasting effects of conflict.
VICTORIA 3 MAP HOW TO
Journal entries, events, and the content delivery system.Īn overview of the 2D art and the User Interface of Victoria III.Ī deep dive into the user experience including nested tooltips, charts, tutorials, and accessibility.Ī look at flags and the dynamic flag generation.īilateral peace deals and how to negotiate an end to wars. The mechanics and gameplay of colonization.
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The construction industry, construction capacity, and the mechanics of building in Victoria III.Ī look at decisions as well as the mechanics behind expeditions.Ī look at the unique buildings of Monuments and Canals.Ī deep dive into the non-playable decentralized nations.
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The mechanics of trade, trade laws, treaty ports, and more.Įxpansion of markets and the mechanics of Customs Unions. The purpose and mechanics of ports, trade routes, shipping and convoys The journal entries, events etc related to opium consumption and the related diplomatic and political effects of the Chinese opium crisis How the population might rise in armed uprisings and civil wars How minority cultures might take up arms for independence The journal entries, events etc related to slavery and the civil war in USA How elections start, are run and finish as well as how the following government is formedĪ look at how each individual battle in wars play out How Interest groups can work together in political parties How POPs change religion and culture over time based on the laws of the country The decisions, mechanics and diplomacy of forming ordinary and major unification Dev diariesĪll developer diaries about Victoria III (base game). In this panel from PDXCON, Game Director Martin Anward and Lead Game Designer Mikael Andersson have a chat about the Design Pillars upon which Victoria 3 is being built.
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