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Victoria 3 map
Victoria 3 map










victoria 3 map

The types of diplomatic actions that a country can undertake. The core mechanics of land warfare: Fronts, Generals, Battalions, and Mobilization.Ī discussion on the design pillars of Warfare in Victoria III.Ī first look into Diplomatic Plays, the signature diplomatic feature in Victoria III. The cost of warfare and how Victoria III models the long-lasting effects of conflict.

VICTORIA 3 MAP HOW TO

Journal entries, events, and the content delivery system.Īn overview of the 2D art and the User Interface of Victoria III.Ī deep dive into the user experience including nested tooltips, charts, tutorials, and accessibility.Ī look at flags and the dynamic flag generation.īilateral peace deals and how to negotiate an end to wars. The mechanics and gameplay of colonization.

victoria 3 map victoria 3 map

The construction industry, construction capacity, and the mechanics of building in Victoria III.Ī look at decisions as well as the mechanics behind expeditions.Ī look at the unique buildings of Monuments and Canals.Ī deep dive into the non-playable decentralized nations.

victoria 3 map

The mechanics of trade, trade laws, treaty ports, and more.Įxpansion of markets and the mechanics of Customs Unions. The purpose and mechanics of ports, trade routes, shipping and convoys The journal entries, events etc related to opium consumption and the related diplomatic and political effects of the Chinese opium crisis How the population might rise in armed uprisings and civil wars How minority cultures might take up arms for independence The journal entries, events etc related to slavery and the civil war in USA How elections start, are run and finish as well as how the following government is formedĪ look at how each individual battle in wars play out How Interest groups can work together in political parties How POPs change religion and culture over time based on the laws of the country The decisions, mechanics and diplomacy of forming ordinary and major unification Dev diariesĪll developer diaries about Victoria III (base game). In this panel from PDXCON, Game Director Martin Anward and Lead Game Designer Mikael Andersson have a chat about the Design Pillars upon which Victoria 3 is being built.

  • Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.
  • Increase your economic and military strength at the expense of rivals.
  • Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
  • Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
  • Balance employing available labor force with the needs for new types of workers.
  • Secure vital goods to fuel your advanced economy and control the fate of empires.
  • Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
  • Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
  • Research transformative new technology or ideas to improve your national situation.
  • Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
  • Detailed population groups with their own economic needs and political desires.
  • Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist.
  • Lead dozens of world nations from 1836-1936.











  • Victoria 3 map