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Shaken by the decisive victory, rumors begin to spread that the US is unwilling to continue its war against the GLA and will begin pulling troops from its bases in Europe.
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The GLA remarkably achieves this feat by using a captured Particle Cannon to sink the carrier.
COMMAND CONQUER GENERALS STUNDE NULL SERIES
Now equipped with new technology, the GLA launches a series of covert operations in the Mediterranean, aimed at destroying the US fleet based there, including the USS Ronald Reagan, a powerful super carrier. Reluctant to share, the GLA loyalists attack Kassad's base in Egypt, acquiring the stealth technology and killing Kassad in the process. One such General, Prince Kassad uses stealth technology to which is vital to the GLA's war effort. Thrax still unknown, the GLA command is in complete disarray resulting in several splinter cells being formed to seize power. Despite intense Tomahawk bombardment by the Americans, the General manages to evade the American pursuers and escapes from the area in a plane. Thrax's second in command (it is implied that the player acts as this person) being pursued by the Americans through an unknown city in the Middle East. The start of the GLA campaign begins with Dr. Thrax's complex, supported by disillusioned GLA separatists, allows the US to capture the missile sites before they can be launched. Thrax has already developed the agent and plans to fire missiles loaded with the toxin at major US cities. The USA responds by invading the oil fields funding the program, but it is soon learnt that Dr. Thrax', a GLA General who through almost unlimited funds in Iran plans to develop Anthrax Gamma Toxins. A US carrier group in the region provides aerial cover as US forces storm a secret GLA base, unintentionally discovering documents relating to 'Dr. The US then tasks itself with watching over the relief effort by the United Nations in Mogadishu, however GLA incursions make the relief mission difficult. A Chinese assault on the base had previously failed, so the US uses the powerful Chinese arsenal to overrun and destroy the missile silo using a B-2 Bomber. The GLA uses the Baikonur Cosmodrome to fire a toxin warhead at a US naval base in Northern Europe, prompting the US to respond before another missile can be fired. The beginning of the US campaign relates to the GLA's success in the previous game. The plot behind the Zero Hour campaigns picks up where it left off at the end of the previous campaigns.
COMMAND CONQUER GENERALS STUNDE NULL FULL
Unlike the previous campaigns, which were noted by Command and Conquer fans for not having full motion video cinematic sequences during mission briefing, the Zero Hour campaigns return to that Command and Conquer tradition, each showing a live-action video of a news reporter of the respective side giving details about the situation and instructions for what to do behind the current mission. Zero Hour also contains 3 new campaigns of five missions each, one for each side, with their chronological order being USA first, GLA second, and China last. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes. Command and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals.
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